Clicking one of these icons opens the menu showing the different buildings
in that category. Please note that some buildings only become available once
both the population, and prosperity of your settlement have reached a certain
level . Buildings not yet available are represented by
an empty square with a question mark. Once you have chosen a building
(by clicking it), the building will then appear below the 4 main icons.
The arrows beside the building allow you to rotate it.
If you want your buildings to align themselves to the road automatically,
click the cross beside the arrows to activate the auto-rotate function.
construction and operation costs, as well as the
amount of building materials needed, are also shown.Your cursor
will now assume the shape of the chosen building. You can only build within the
area administered by your first building, the warehouse. You can see this area
by clicking the warehouse in the info mode. When you move your cursor outside this
area, you will only be able to see the outline of the building, and construction
will be impossible. Building marketplaces allows you to expand the service area
administered by your settlement.
Clicking the desired spot on the playing screen will cause the building to be
erected there, and the corresponding amounts of building materials and money
will be deducted from the total. If the building on the screen is blinking, this means you cannot build it. Either you dont have enough money
or building supplies, or you are trying to build outside the area administered
by your settlement. The status line at the top of the screen shows how much
building material is needed. If you are not sure what function a particular
building has in the chain of production, see the corresponding entry in appendix A for more information.